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The harmony which you create for Mae is only transitory: the discord of her anxiety and depression turns the music into noise shortly after you complete the ensemble. These minigames communicate Mae’s mental state by focusing on her inability to achieve peace of mind. Perched atop hidden parapets and towers, they’ll only start playing when you get in close enough. Most of her dreams are actually minigames consisting of jumping puzzles that require players to find each member of a musical ensemble. There’s a pretty good reason for this: she has a very active subconscious. (She apparently spends ten hours a day in the sack). The only thing which Mae seems to like more than pouncing around town is sleeping. Deeply embedded into the narrative, the mechanics of these minigames were clearly adapted to the story - not the other way around.Įncounters with the fine people of Possum Springs aren't always pleasant
#WAY TO THE WOODS RELEASE SERIES#
The dialogue is really what matters most, but all of this meowing around town still gets broken up with a series of gameplay vignettes. You spend the game chatting with various people around Possum Springs. (You really shouldn’t be taking Night in the Woods at face value). Everything else is up for interpretation. Supporting their friend in her darkest hour, these three prove to be the most important figures in Mae’s life. The game follows Mae as she struggles to communicate with her mom and dad, spins the yarn with neighbors, and hangs out with her best buddies: Bea, Gregg, and Angus. Reconnecting with her friends and family, Mae tries to pick things up where she left them a few years earlier, but soon realizes that she’s no longer the same kitten. (She’s noticeably depressed throughout the game, but also describes the symptoms of a condition resembling Dissociative Disorder).
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The main protagonist is Mae: a recent college dropout suffering from long-term issues related to her mental health.
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Night in the Woods takes place in the dying town of Possum Springs.
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Spoiler alert: the following article contains minor mid-game spoilers. The gameplay is really just there to support the story. Infinite Fall’s Night in the Woods is clearly of the latter variety. Games like Civilization lean so heavily on their mechanics that narratives are mostly emergent, but other titles have the opposite inclination.
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